Highly Interactive & Engaging Educational Speaker

ELEMENTARY SCHOOL DIGITAL WELLNESS SPEAKER

The Elementary Assembly That Builds Healthy Tech Habits Before Bad Ones Take Hold.

Our Growing Up in a Digital Age presentation is an evidence-based, magic-integrated school assembly that teaches grade 3-6 students how to use technology safely, kindly, and in balance, then equips parents to reinforce it at home.

As Seen/Heard On:

Media outlets that have featured social media safety speaker Robert Hackenson Jr.
Dynamic Influence BBB Business Review

Kids Are Getting Phones and Tablets Younger Than Ever. The Habits They Build Now Follow Them for Years.

 
Ten years old is a common age for a first phone today, and plenty of students get one even younger. That means many elementary students are managing screen time, online interactions, and digital choices well before they have the emotional maturity, or the coaching, to do it well. A habit that forms in third grade doesn’t stay in third grade. It follows students straight into middle school, where the platforms, the peer pressure, and the stakes only get bigger.

A “put the screen down” lecture will not reach a room of 8-year-olds. Neither will scare tactics that leave young students anxious instead of prepared.

Elementary students respond to something different: stories, characters, wonder, and the kind of surprise that makes a lesson impossible to shake. That’s exactly what magic is built to deliver.

Our Dynamic Full Program Approach

More than an assembly, you're getting a complete digital wellness program built around your youngest students and their families.

Dynamic Assembly that Edutains.

Age-calibrated magic, storytelling, and live interaction woven around research-backed lessons on healthy technology habits, online safety, and digital citizenship. Every effect and every story is scaled to what a 9, 10, 11 or 12-year-old can actually process, not a trimmed-down version of the middle school talk.

One assembly doesn’t build a habit. Reinforcement does.

Every booking includes 1-year access to our curriculum portal, so teachers can keep the lessons alive with video clips, discussion questions, and classroom activities long after Robert leaves.

Parent resources that matter even more at this age.

Elementary students aren’t setting their own technology rules yet, their parents are. That’s why every booking includes a recorded version of the presentation (passcode-protected) plus resources built to help parents set healthy household technology expectations before unhealthy habits take root. Schools can also add a live in-person or virtual parent night as part of the flat day rate.

Flexible Flat Day Rate.

This makes the program affordable for both large elementary schools and smaller schools with tight budgets. Our flat day rate gives you up to 4 presentations within 24 hours for one flat rate.

The presentations can cover multiple grade bands (3-4 and 5-6), topics, or buildings in a single visit. Costs can also be split within a district or with other nearby schools, which makes the program affordable for budget-constrained schools, PTAs, and prevention coalitions, without the 25% markup of a speaker bureau. Additional multi-day discounts are also available.

Not a Motivational Speaker.
A Dynamic Edutainer, for Every Grade.

 
Robert Hackenson Jr. (NSA Professional Member, MBA, CAOL) is a trained professional magician who uses illusion and mentalism as the primary delivery mechanism for evidence-based prevention content, including presentations built specifically for elementary-age students. Not as a novelty, but as a pedagogical tool designed to make important lessons stick with even the youngest audiences.
  • 3,000+ presentations.
  • 49 states.
  • International engagements including Canada, Switzerland, and Australia.
  • BBB A+.
  • 20+ years.

The magic opens the door. The age-appropriate, research-backed content walks through it.

What Elementary Students Learn, and Actually Remember

Every topic below is age-calibrated for grades 3-6 (and can be tailored by grade band) and woven in with magic, stories, and live audience interaction, so young students are never just sitting and listening:

Building routines that leave room for sleep, play, friendships, and family time, instead of daily battles over the tablet.

How screens affect mood, sleep, and friendships, and simple tools students can use to find balance.
What it means to be a good digital citizen, even before you have your own device, and why words typed on a screen still count.
Recognizing unkind behavior online, understanding why it hurts, and knowing exactly who to tell.
Personal information, passwords, and stranger danger for the digital world, explained in language young students actually understand.
A first, age-appropriate look at the idea that what goes online can stick around.
A simple decision-making framework elementary students can use before they tap, post, or click.

Watch Video Clips From the Presentation

See real footage of Robert covering these exact topics with a live high school audience.
This presentation can be tailored by grade band (3-4and 5-6) within the same visit and is ideal for single-school or district-wide initiatives.

Built for Elementary Students. Backed by Research.

Every topic in this presentation is grounded in current, credible research so your counselors and administrators have the citations they need to defend the booking to grant committees and school boards:

  • U.S. Surgeon General's Advisory on Social Media and Youth Mental Health (2023)
  • CDC data on child and adolescent mental health and technology use
  • American Academy of Pediatrics guidance on healthy media use and screen time for children
  • Peer-reviewed child development research on social-emotional learning, early device access, and healthy digital habit formation
This isn't a “screens are the enemy” lecture. It's positive, age-appropriate prevention education that helps young students build healthy habits, and helps parents understand what's developmentally normal, and what isn't, before problems take root.

This Isn’t Just an Assembly. It’s a Complete Digital Wellness Program.

Elementary Assembly (40–50 min)  
A magic-integrated, research-backed assembly age-calibrated for grades 3-6, the core presentation included in every booking. Can be split by grade band (3-4 and 5-6) within the flat day rate. See “Flat Day Rate & District Flexibility” below for pricing and multi-presentation details.
1-Year Curriculum Portal
After the assembly, teachers get 12 months of access to portal.dynamicinfluence.com, a library of video clips, class discussion questions, and classroom activities built around Growing Up In A Digital Age that reinforce the lessons all year. The message doesn’t stop when Robert leaves.
Parent Presentation & Resources
Parents get access to a recorded version of the student presentation, along with resources built specifically to help elementary families set healthy household technology expectations. Included automatically, at no extra cost, with every booking.

Parent/Community Night
(Live In-Person or Virtual)

Especially valuable at the elementary level, since parents are the ones making the first technology decisions for their kids. Add a parent night the same evening as part of the flat day rate, so families hear the same core messages students do. Includes 60-day access to a recording that can be shared with your wider school community.

Flat Day Rate &
District Flexibility

Up to 4 presentations in 24 hours, different topics, grade bands, or school buildings, at one flat rate. Smaller schools can team up with nearby schools, inside or outside their own district, to split the presentations and the cost. This makes the program more affordable for budget-constrained schools and prevention coalitions.

WellHubs Wellness App
(Add-On)

A privacy-first school wellness hub (wellhubs.app), no student logins, no data collection. Gives students and parents 24/7 access to vetted resources your school controls.

What Administrators and Counselors Say

Alan Lenz, Head of Lower School
Charlotte Preparatory School, Charlotte, NC

Minna Shulman, Dean of Students
Selwyn House School, Westmount, Quebec

Next Step

Choose the option that works best for you.

Request Full Information Packet

Program details, extended video clips, and an all-inclusive pricing quote.

No obligation. No pressure. Just a straightforward conversation about whether this is the right fit.

Schedule a Live Conversation

Every School is Different. Tell Us About Yours.
STEP 1

Tell us your needs

A quick call to share your grade levels, topics, and goals.

STEP 2

Explore your options

See which programs and formats are the right fit.

STEP 3

Get started

Lock in your date and pricing—no pressure, no obligation.

Frequently Asked Questions

What does the Growing Up In A Digital Age assembly for elementary students cover?
Robert’s elementary program covers healthy technology habits and screen time balance, online safety basics, digital citizenship and online kindness, an introduction to cyberbullying, how technology affects feelings and friendships, and a simple framework for making smart choices online. Content is age-calibrated for grades 3-6 and can be tailored by grade band, woven in with magic, stories, and live interaction.
It’s built from the ground up for elementary students, not trimmed down from an older program. Robert calibrates the stories, the magic, and the language to what students in 3rd through 6th grade can actually understand and use, and can tailor the presentation further by grade band (3-4versus 5-6) within the same visit.
Robert is a trained professional magician who uses illusion and mentalism as the primary pedagogical delivery mechanism, not as a novelty. Every magic effect is designed to reinforce a specific lesson. The content is grounded in CDC, Surgeon General, and American Academy of Pediatrics guidance, so counselors and administrators have the citations they need. And unlike one-and-done assemblies, every booking includes 12 months of curriculum portal access so the lessons keep reinforcing throughout the school year.
Robert offers a single presentation rate and a more affordable flat day rate covering up to 4 presentations in 24 hours. These presentations and cost can be split between different topics, grade bands, and other nearby schools. Cross-district teaming and regional add-on discounts are available for budget-constrained schools and prevention coalitions. To receive a no-obligation quote, fill out the form above or call 508-963-5555.
Yes. A parent/community night is available (typically the evening before the student presentations) and is included in the flat day rate. This matters even more at the elementary level, since parents are the ones setting the first technology rules at home. Families and students leave with the same core messages, the same language, and the same tools.
Every booking includes 12 months of free access to portal.dynamicinfluence.com, a library of video clips, class discussion questions, and classroom activities built specifically to go along with the Growing Up In A Digital Age presentation. Teachers can use it throughout the school year to keep the lessons alive.

One Vendor. Every Topic Your Elementary School Needs.

Robert’s flat day rate covers up to 4 presentations in 24 hours, which means one visit can address multiple priorities, across multiple grade bands, at one price. Browse the other elementary-appropriate programs below.

Need Multiple Topics? One Visit Covers It All.

Robert’s flat day rate lets you schedule up to 4 presentations in 24 hours, with different topics, grade bands, or school buildings, at a single flat rate. Smaller schools regularly team up with nearby schools, inside or outside their own district, to split the cost and stretch grant dollars further.

Fill out the form above or call 508-963-5555, and Robert’s team will help you build the right combination for your school.

Middle School Assemblies

Same topics, content, and delivery calibrated for 6th–8th grade.

Learn more →

High School Assemblies

Same topics, content, and delivery calibrated for 9th–12th grade.

Learn more →

College Campus Programs

Social media, vaping, substance awareness, hazing, and problem gambling for 18–24-year-old audiences.

Learn more →